feat(balance): necromancers and masters spawn late instead of evolving #3863
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Purpose of change
Alternative solution to resolve #3725
Describe the solution
GROUP_ZOMBIE_UPGRADE
...mon_zombie
as the default spawn, withstarts
values set to 500 and 1000 respectively. Cost multiplier nudged down a bit since total potential spawns are getting a bit more concentrated in a few fewer groups.Affected monstergroups:
Only cases of "default is just a regular zed" I didn't add them too was
GROUP_VANILLA
andGROUP_PLAIN
, for obvious reasons.Describe alternatives you've considered
Waiting for the author of the other PR to respond to proposed feedback.
Testing
Additional context
Checklist